In order to give it a sane down-cast, it first has to be brought up to par with similar spells (it's always been worse than Spiritual Weapon for its spell level, it's just that that's obfuscated by Spiritual Weapon's weird scaling - remember, 5E is designed such that a scaled up spell is intended to be worse than a spell at the scaled spell level, so a scaled down spell should be better than its peers, and we should concern ourselves with other spells that serve a similar purpose, like Haste), so the SL 5 version below is a deliberate upgrade to Swift Quiver: Swift Quiver: No longer requires concentration, can be dismissed as a bonus action, and can be down-cast.Conjure Volley: This can be down-cast.L5 spells are modified when cast by an L17+ Ranger.At SL 1, this is 0, so there is no save to be rolled (much like how Booming Blade doesn't deal damage on hit until scaled). This can be down-cast the target takes (SL+1)d8 lightning damage, and then creatures within 10' roll against (SL-1)d8 lightning damage, where SL is spell level. Lightning Arrow: Instead of requiring concentration, this can be cast as a bonus action during a ranged weapon attack (after the hit roll but before the damage roll, if you have a damage roll to make) change the duration to instantaneous.Conjure Barrage: This can be down-cast or up-cast, to a maximum spell level of 5.元 spells are modified when cast by an L9+ Ranger.Cordon of Arrows: This can be down-cast to level 1, which reduces the number of pieces of ammunition to 2.L2 spells are modified when cast by an L5+ Ranger.Zephyr Strike: No longer requires concentration, can be dismissed as a bonus action, and can be upcast to a maximum spell level of 5, which increases the force damage to 1d8 per spell level.Hail of Thorns: Instead of requiring concentration, this can be cast after you hit and roll damage with a ranged weapon attack change the duration to instantaneous. ![]() Ensnaring Strike: No longer requires concentration, can be dismissed as a bonus action, and can be cast after you hit and roll damage with a weapon attack.Hunter's Mark: No longer requires concentration and can be dismissed as a bonus action.L1 spells are modified when cast by an L1+ Ranger.I'll be including the UA's version of both spells, but I'll be modifying Conjure Barrage more extensively. Given that the new playtest UA messed with the behavior of 2 formerly Ranger-only spells that are intended to now be released to Druids, Hunter's Mark and Conjure Barrage, I've decided to try my hand at something similar: buffing these spells when cast by a Ranger. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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